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Bio

About Deklyn

I enjoy writing code for complex tool sets and recently got into developing C++ engines. In my spare time I draw little bits of pixel art and make little progressions on game engine technology as well as playing games and designing them.

Deklyn Palmer Portfolio: Bio

Sweet Dreams of Destruction

What I did

I developed the Rendering Pipeline for Kross Engine and the Game, I also did the art for the game and built the core foundations of the engines architecture.

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Deklyn Palmer Portfolio: Welcome
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The Journey to Kross

Red-Ark Engine

For the start of second year at AIE, I developed a PBR Renderer with a functioning editor using Dear ImGui.

Deklyn Palmer Portfolio: Welcome
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