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Kross Engine

The tech Sweet Dreams are made of.

Kross-Engine.png
Kross Engine: Welcome
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The Beginning

Kross Engine's first iteration began in early 2021 when the three programmers of Unbox Studios decided to create a custom C++ Engine for their final year project for AIE's game programming course.

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Initially ideas for the game were more oriented towards displaying the technology we wished to show: An editor, custom physics implementations and effective fluid simulation.

Kross Engine: Image
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Particles of Fun

One of Kross engines main draws as an engine is its customizable fluid and physics implementation. The system can simulate a wide variety of liquids, sand, or even jelly, and implementation of this is a core feature in Sweet Dreams of Destruction as a means to create fun and engaging gameplay.

This was the first true liquid simulation that would eventually lead to more exciting physics implementations down the track.

Kross Engine: Image
Kross Engine: Work

Overview of Scene and Object Properties In Kross Engine's Editor

Kross Engine: Video

Basic Object Creation in Editor

Credits For music referenced: Jerry Five by Kevin Macleod
Link: https://incompetech.filmmusic.io/song/3939-jerry-five License: https://filmmusic.io/standard-license

Kross Engine: Video

Integration with Tiled

Source for tiled: https://www.mapeditor.org/

Kross Engine: Video
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